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# ELECTRONIC SPORTS MASTERS™ | CAPTURE THE FLAG TOURNAMENT RULES


 
ESM CUP MASTERS    
 
If you have any question Join our Discord!
 
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1. INTRODUCTION
 
1.1. The Masters CUP and National Championship are tournaments 6vs6 in the “Capture the Flag” (CTF) modality.
1.2. Free enrolment.
1.3. A minimum of 6 teams must be enrolled in order for the tournament to begin.
1.4. Should there be a draw in the ranking/match, it will be taken into account, from most to least important
 
⬝ >Flags scored [FS]
⬝ >Flag touches [FT]
⬝ >Kills*
⬝ <Deaths*
⬝ Rematch 2 rounds on same map
 *Without any wehicle. Only Infantry
 
1.5. The teams may register in any tournament they want as long as they meet the ping criteria. To know on which conference you will have to play each team must access the official servers and check their pings. If the ping does not exceed 75ms that will be the conference. The ESM™ provides the teams with a server in each conference (Europe: EU, Latin America: LATAM, North America: NA and Asia: ASIA) to let them perform all the required tests before the competition starts.
 
# EUROPE | OFFICIAL ESM SERVERS
Electronic Sports Masters | OFFICIAL SERVER EU#01
IP/PORT: 195.201.241.124:2392
Electronic Sports Masters | OFFICIAL SERVER EU#03
IP/PORT: 159.69.56.146:2392
Electronic Sports Masters | OFFICIAL SERVER EU#02
IP/PORT: 195.201.241.124:2362
Electronic Sports Masters | OFFICIAL SERVER EU#04
IP/PORT: 159.69.56.146:2402
   
# NORTH AMERICA | OFFICIAL ESM SERVER 
Electronic Sports Masters | OFFICIAL SERVER US#01
IP/PORT: 38.65.5.204:2542
 
 
 
1.6. Enrolment in the tournament means the understanding and acceptance of all the rules, being each one responsible for their acts and possible consequences.
1.7. The main language in the forums will be English, except for National Championships which will be the language of each country.
1.8. Remeber that befor your join a tournament:
 
a. Register your team and provide the Players ID (Arma 3 UiD) (FAQ: "How to create and register a Team [Short]").
b. Setup your roster with the min required players.
c. Joine the tournament.
 
1.9. Players with VAC/BAN on his Steam profile are not allowed to play at ESM™ except if he can provide evidence before the event start's that justifies the VAC/BAN. If a player participates in a game with a VAC/BAN he will be banned from the ESMand the team will be discalified from the event.
1.10. Tournament is based on an duble-elimination draw with looser's bracket since April 2020. Bellow the bracket for 8 teams:
 
ESM double elimination draw and loosers bracket
 
1.11. Winner team get 3 points for the overall classification for the Hall of Fame, except for the National Championships (there are no points).
 
1st place
3 points
2nd place 2 points
3rd place 1 point
 
 
1.12. Prize
 
1st place         
Offiicial Masters CUP medall for each player who played a round
MVP Most Valuable Player trophy
 
 
1.13. The Organization expects a Fair Play on behalf of all the teams and players, do not forget that this is just a game.
 

2. RULES
 
 
2.1. MANAGERS, PLAYERS AND TEAMS
 
2.1.1. Every enroled team will must provide the name of an registered Manager and team Captain. Remember that the minimum number of enrolled players will be 6, with no maximum amount. After register the team, the Manager can JOIN the tournament, otherwise the Organisation can remove the team from the tournament in order that other one can take his place. After starting the tournament the teams can update his roster befor the quarterfinals.
Manager: They will be the responsible/representative people in the team.
Captain: They will perform the duties of the Manager in their absence.
2.1.1. Only players with a unique and valid ID will be allowed. Should two players be detected with an identical ID, they will be kicked off from the tournament, and they will lose all their personal records.
2.1.2. We recomend that any team that wish to enrol needs to have access to a private server game with the required official configuration (see rule 2.7.2).
2.1.3. Players must be enroled in only one team during the whole tournament. If they are in more, he will be kicked off from the tournament and the teams where he was enrolled in will be disqualified.
2.1.4. New players can not be enroled once the tournament has begun.
2.1.5. Should a team play with a player that is not officially enroled, or with a different UiD to the one given to the organization, the team and the player will be kicked from the tournament.
2.1.6. Should a player or a team receive more than 2 severe infractions, they will be kicked off from the tournament.
2.1.7. The Organization reserves the right to refuse admission of any team and/or player.
 
 
2.2. MATCHES
 
2.2.1. Match day for the tournament
 
For 8 teams: (Played during 1 weekend)
 
# Weekend 1    # Weekend 1
⬝ Quarter-final Saturday / 19:30 CET or CEST         ⬝ Loosers Bracket's R2 Sunday / 19:30 CET or CEST
⬝ Semi-final Saturday / 21:00 CET or CEST   ⬝ Third place Sunday / 21:00 CET or CEST
⬝ Loosers Bracket's R1 Saturday / 21:00 CET or CEST   ⬝ Final Sunday / 22:00 CET or CEST
                
 
 
For >8 teams: (Played during 2 weekends)
 
# Weekend 1   # Weekend 2
⬝ Quarter-final Saturday / 19:30 CET or CEST         ⬝ Loosers Bracket's R3 Saturday / 19:30 CET or CEST
⬝ Semi-final Saturday / 21:00 CET or CEST   ⬝ Loosers Bracket's R4 Saturday / 21:00 CET or CEST
⬝ Loosers Bracket's R1 Sunday / 19:30 CET or CEST   ⬝ Third place Sunday / 19:30 CET or CEST
⬝ Loosers Bracket's R2 Sunday / 21:00 CET or CEST   ⬝ Final  Sunday / 21:00 CET or CEST
                
 
2.2.2. To play a match every team must show up with at least half (50%) of the players (3 players) for that specific match. Otherwise, the team who does not fulfil the rule will forfeit the match by 0-5. The team will be punished with a severe infraction. A team will forfeit the match if the minimal number of players is not reached after 5 minutes from the start time.
2.2.3. Should neither team be present, the match will be regarded as loss by 0-5 to both teams.
2.2.4. Only a delay of 5 minutes per round/start will be allowed for the match.
2.2.5. Both rounds must take place the same day, not allowing postponing any of them, even if both teams reach an agreement. 
2.2.6. Teams (either one or both) are allowed to play with less but no more than 6 players (min. 3 players).
2.2.7. Matches will consist of two rounds in the same map and day, being each round of 30 minutes with a limit of 5 flags per round. Rounds will end in the regulation time or when a team captures 5 flags.
2.2.8. The local team (Home, first cell) will decide the side in which they want to play the first round (blue or red team).  After playing the first round the teams must switch sides. 
2.2.9. Teams (winner and loser) must take a screenshot of the results and player scores after each round. The winning team must upload the screenshots to the event thread in our Discord (Chanell under MEDIA called #-results) of the match within 24 hours. If the winning team does not have the screenshots, the loser team must provide them. In case none of them can provide screenshots, the match will be regarded as loss by 0-5 to both teams.
2.2.10. The scoring of the matches is:
 
⬝ Win: Grant access to the next round
⬝ Defeat: Losers bracket or if is the 2nd defeat the team is eliminated from the tournament
⬝ Draw Not posible. Check rule 1.4. 
  
 
2.2.11. In case of a server downtime, the match will be restarted from the begin. If there is a second server downtime, the match will take place on an other ESM Official server.
2.2.12. The teams will have to be in the TeamSpak of the Organization in separate channels. Only the players who are going to play the matches may be present on it.
 
 
 
2.3. FORUM, DISCORD USE AND RESPECT
 
2.3.1. Everything with reference to the tournament like result publication, member enrolment, and any other topic related to the management and/or organization of the competition has to be dealt through the forum or Discord. Any of these arrangements made out this channels will not be valid.
2.3.2. Any incident will be managed trought the #-complaints Discord channel.
2.3.3. If you have a complaint you can file it in the next 24 hours on our Discord in the #-complaints channel. After the 24h the Organisation can archive the complaint.
 
2.4. GAME VERSION, ADDONS, CHEATS AND LAG TEST
 
2.4.1. Every player must have the last official version (not DEV version) of the game.
2.4.2. Mods and addons are not allowed exept if the maps are created with it.
2.4.3. Cheats are completely off-limits. The inability to fulfil this rule will mean the permanent ban of the player and the disqualification of the teama from the tournament.
2.4.4. What is a “lag test” and how can we make it?:
 
We recommend that before the different matches a “5 min lag test” should be performed unless decided otherwise by both teams.
The round will begin announcing that a lag test is going to be carried out, leaving the mission running for a couple of minutes. Those minutes should be used to see if any player has desync.
Every player will go to the centre of the map. After they meet, the responsible person of a team will kill, one by one, all the rival players to see whether they die correctly. After that, the responsible player of the second team will do the same.
These are the maximum allowances stated by the ESM™:
 
⬝ MAX DESYNC ALLOWED = 0
⬝ MAX PING ALLOWED = 75ms
  
NOTE | If a player has a ping of more than 75ms the player can not play and has to leave the server. The player can be replaced before the round begins.
 
 
2.5. INCIDENTS AND PENALTIES
 
2.5.1. Every accusation has to be made through the #-complaints Discord channel, and has to provide visual evidence (video, screenshot, or server logs). Without evidence, any complaint will be dismissed, and the organization may sanction the member that has committed this defamation.
2.5.2. Trying to cheat on the Organization with fake evidence will end in the permanent ban of the member.
 
 
2.6. LEAGUE MAPS AND BUGS
 
2.6.1. Only the maps provided by the Organization can be used in matches. Under no circumstances will these maps be modified. Should any modification be detected, the owner of the server has 10min in order to update the maps and restart the match from the begin.
The map election for each round will be held by ballot (poll).
The most voted map will be played on the final round (and also for the 3rd place). In the event of a draw in the votes, the maps will be chosen in alphabetical order. Rest of choice of the maps depends of the number of votes of each one (Votes>rounds).
2.6.2. Each match, the home team will decide the side to begin the game.
2.6.3. Maps will have a “No entry area” surrounded by signposts marking the area where, in case of entering, the player will die. It is allowed to shot in or out of that area. There will be a script that will kill any enemy entering that line (“No entry area”)
2.6.4. There will be a small “respawn” area protected by both buildings and a script preventing spawn-killing. Shooting any person or vehicle in that area will no have a penalization.
2.6.5. Exploit/Bug abusing is forbidden. Proving with visual evidence that a team abusing game bugs, such as walking through walls, be under a building, or doing any physically impossible activity, the team that is abusing those bugs, the player will be kicked from the tournament, the match will be regarded as defeat by 0-5 and the team will be punished with a severe infraction. Should any editing problem arise, these have to be communicated immediately to the Organization so they can supervise and fix it.
2.6.6. Maps have 6 civilian slots that can be used to supervise/stream in the following cases:
 
    • The streaming slots can only be used by the organization or people designated by it.
    • A team asks the Organization to supervise the match. Depending on availability of the Organization, the match will be supervised or not.
    • Stream the match by an Official ESM™ broadcaster. This can only be done if a minimum of 10min delay is applied to the emission. 
 
 
2.7. PING, SERVER CONFIGURATION AND PLAYER PROBLEMS
 
2.7.1. Maximum ping allowed is 75ms and Desync = 0. If a player has Desync they cannot play (Desync = 0). If a team member detects a player with Desync ≠ 0 that has to be communicated to the Manager or Captain through in-game text chat, taking a screenshot as evidence. If after 5 minutes the player still has Desync ≠ 0 the player will have to leave the server immediately (2nd warning). Should the player not leave after a second warning, the complainant team may ask in the Discord to be awarded the game as Win by 5-0, only if the provide evidence through screenshots proving the pass of time, the Desync ≠ 0 and two warnings to the player.
2.7.2. Every server must have the same configuration to play a match. This configuration is: 
 
⬝ Veteran mode
⬝ Third person view disabled
⬝ Crosshairs disabled
⬝ verifySignatures=2;  (to avoid unsigned addons creating problems in the server)
 
 
2.7.3. Should a player drop connection he can reconnect as much as needed, but only if that player was already in the game.
2.7.4. Player changes will not be allowed in a round unless done before the start of each round. If a player drops connections during a game and cannot reconnect, the affected team has to play with one player less during the round. Players cannot be replaced by other player until the end of the round.
2.7.5. If a team starts the round with less than 6 players, the rest of the players can join the match any time (JIP) until the player’s number is reached.
 
 
 
4. ORGANIZATION OF THE ELECTRONIC SPORTS MASTERS™ | ESM™

 
The Organization may modify, adapt, or improve these rules as long as they see fit for the good running of the tournament.
 
 
 
Electronic Sports Masters™ | Where the challenge begins
esportsmasters.org
 
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Electronic Sports Masters™ (ESM), is the world’s largest e-Sports organizer that produces online PvP video game competitions focused exclusively on Arma 3 and upcoming games in the series of Bohemia Interactive a.s.
 
 
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