# ELECTRONIC SPORTS MASTERS™ | CAPTURE THE FLAG TOURNAMENT RULES
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2.1. Managers, Players and Teams
2.2. Matches 2.3. Arrangements & Organising 2.4. League maps and bugs 2.5. Ping, Desync & Lag-test |
If you have any question Join our Discord!
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1. INTRODUCTION
The following event rules are a complement and refer to the "Legal Terms". The ESM may modify, adapt, or improve these rules as long as they see fit for the good running of the tournament. |
1.1. Is a 6vs6 tournament in the “Capture the Flag” (CTF) modality.
1.2. Free enrollment. For PRO Circuit tournaments the enrollment fee is 15€ which will be NOT reimbursed at the end of the competition.
1.3. The main language in the forums will be English, except for National Championships which will be the language of each country.
1.4. Remeber that befor your join a tournament:
a. Register your team and provide the Players ID (Arma 3 UiD) (FAQ: "How to create and register a Team [Short]").
b. Setup your roster with the minimum required players.
c. Joine the tournament.
1.5. The Organization expects a Fair Play on behalf of all the teams and players, do not forget that this is just a game.
2.1. MANAGERS, PLAYERS AND TEAMS
2.1.1. A minimum of 6 teams must be enrolled in order for the tournament to begin.
2.1.2. Should there be a draw in the ranking/match, it will be taken into account, from most to least important:
⬝ >Flags scored [FS] |
⬝ >Flag touches [FT] |
⬝ >Kills* |
⬝ <Deaths* |
⬝ Rematch 2 rounds on same map |
*Without any wehicle. Only Infantry
2.1.3. The teams may register in any tournament they want as long as they meet the ping criteria. To know on which conference you will have to play each team must access the official servers and check their pings. If the ping does not exceed 75ms that will be the conference. The ESM™ provides the teams with a server in each active conference to let them perform all the required tests before the competition starts.
# EUROPE | OFFICIAL ESM SERVERS
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Electronic Sports Masters | OFFICIAL SERVER EU#01
IP/PORT: 5.9.145.44:2362
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Electronic Sports Masters | OFFICIAL SERVER EU#03
IP/PORT: 195.201.241.124:2392
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Electronic Sports Masters | OFFICIAL SERVER EU#02 IP/PORT: 5.9.145.44:2522 |
Electronic Sports Masters | OFFICIAL SERVER EU#04
IP/PORT: 195.201.241.124:2362
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# NORTH AMERICA | OFFICIAL ESM SERVER | |
Electronic Sports Masters | OFFICIAL SERVER US#01
IP/PORT: 38.65.5.204:2542
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2.1.4. Tournament is based on an duoble-elimination draw with lower bracket since April 2020. Bellow the brackets for 8 teams:
⬝ As displayed in the bracket scheme bellow, Servers and side assignments is pre-defined. This may change on event day in case of technical difficulty. Any change will be communicated to the Team Manager by event Admins.
2.1.5. Winner team get 3 points for the overall classification for the Hall of Fame, except for the National Championships (there are no points).
A-Series | PRO Circuit | |
1st place |
6 points
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9 points |
2nd place | 4 points | 7 points |
3rd place | 2 points | 5 points |
2.1.6. Prize
A-Series | PRO Circuit | ||
1st place | MVP award |
+ Medal
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+ 30€ |
2nd place | N/A | 20€ | |
3rd place | N/A | 15€ |
2.1.7. Every enroled team will must provide the name of an registered Manager and/or team Captain (can be the same person). A minimum of 6 players must be enrolled per team, with no maximum amount. After creating the team, the Manager can register it for the desired open tournament, otherwise the Organisation can remove the team from the tournament in order that other one can take his place.
⬝ Manager: They will be the responsible/representative people in the team.
⬝ Captain: They will perform the duties of the Manager in their absence.
2.1.8. Only players with a unique and valid ID will be allowed. Should two players be detected with an identical ID, they will be kicked off from the tournament, and they will lose all their personal records.
2.1.10. Players must be enrolled in only one team during the whole tournament.
2.1.11. A player that is not enrolled is not allowed to participated in the event and can't be enrolled while the event is ongoing.
2.2. MATCHES
2.2.1. Match day for the tournament
For 8 teams: (Played during 1 weekend)
# Weekend 1 | # Weekend 1 | |||
⬝ Quarter-final | Saturday / 19:30 CET / CEST | ⬝ Lower Bracket's R2 | Sunday / 18:00 CET / CEST | |
⬝ Semi-final | Saturday / 21:00 CET / CEST | ⬝ Third place | Sunday / 19:30 CET / CEST | |
⬝ Lower Bracket's R1 | Saturday / 21:00 CET / CEST | ⬝ Final | Sunday / 21:00 CET / CEST |
For >8 teams: (Played during 2 weekends)
# Weekend 1 | # Weekend 2 | |||
⬝ Quarter-final | Saturday / 19:30 CET / CEST | ⬝ Lower Bracket's R3 | Saturday / 19:30 CET / CEST | |
⬝ Semi-final | Saturday / 21:00 CET / CEST | ⬝ Lower Bracket's R4 | Saturday / 21:00 CET / CEST | |
⬝ Lower Bracket's R1 | Sunday / 19:30 CET / CEST | ⬝ Third place | Sunday / 19:30 CET / CEST | |
⬝ Lower Bracket's R2 | Sunday / 21:00 CET / CEST | ⬝ Final | Sunday / 21:00 CET / CEST |
2.2.2. To play a match every team must show up with at least half (50%) of the players (3 players) for that specific match. Otherwise, the team who does not fulfil the rule will forfeit the match by 0-5. The team will be punished with a severe infraction. A team will forfeit the match if the minimal number of players is not reached after 5 minutes from the start time.
2.2.3. Should neither team be present, the match will be regarded as loss by 0-5 to both teams.
2.2.4. Only a delay of 5 minutes per round/start will be allowed for the match.
2.2.5. Both rounds must take place the same day, not allowing postponing any of them, even if both teams reach an agreement.
2.2.6. Teams (either one or both) are allowed to play with less but no more than 6 players (min. 3 players).
2.2.7. Matches will consist of two rounds in the same map and day, being each round of 30 minutes with a limit of 5 flags per round. Rounds will end in the regulation time or when a team captures 5 flags.
2.2.8. Sides for the first round is determined by the order you have been drawn out. For the second round the teams must switch sides.
2.2.9. Teams (winner and loser) must take a screenshot of the results and player scores after each round. The winning team must upload the screenshots to the event thread in our Discord (Chanell under MEDIA called #-results) of the match within 24 hours. If the winning team does not have the screenshots, the loser team must provide them. In case none of them can provide screenshots, the match will be regarded as loss by 0-5 to both teams.
2.2.10. The scoring of the matches is:
⬝ Win | Grant access to the next round |
⬝ Defeat | Lower bracket or if is the 2nd defeat the team is eliminated from the tournament |
⬝ Draw | Not posible. Check rule 2.1.2. |
2.2.11. In case of a server downtime, the match will be restarted from the begin. If there is a second server downtime, the match will take place on an other ESM Official server.
2.2.12. All Teams and their players must be connected to the ESM Teamspeak server for the duration of their play-time. Only the players who are going to play the matches can be connected to the same channel as their team.
2.3. ARRANGEMENTS & ORGANISING
2.3.1. Everything with reference to the tournament like result publication, member enrolment, and any other topic related to the management and/or organization of the competition has to be dealt through the Discord. Any of these arrangements made out this channels will not be valid.
2.4. LEAGUE MAPS AND BUGS
2.4.1. The map selection for each match will be provided by ESM Staff.
2.4.2. Maps have 10 Spectator slots that can only be used by the ESM or people designated by it.
2.5.1.What is a “lag-test” and how can we make it?:
We recommend that before the different matches a “5 min lag test” should be performed unless decided otherwise by the teams.
The match will begin announcing that a lag test is going to be carried out, leaving the mission running for 5 minutes (Lag test can be set under Parameters in the game). Those minutes should be used to see if any player has desync.
Every player will go to the centre of the map. After they meet, the responsible person of a team will kill, one by one, all the rival players to see whether they die correctly. After that, the responsible player of the second team will do the same.
These are the maximum allowances/recommendation stated by the ESM™:
⬝ MAX DESYNC ALLOWED = 0 |
⬝ MAX PING RECOMMENDED* = 75ms |
NOTE | *Player can join with a higher ping but if a team reports any issue during the 5 min Lag-test, they have to contact an admin in order to take a decision. Admin can dismiss player from the match if needed.
2.5.2. Should a player drop connection he can reconnect as much as needed, but only if that player was already in the game. If a player drops connections during a game and cannot reconnect, the affected team has to play with one player less during the round. Player changes are not allowed in a round unless done before the start of each round. If a team starts the round with less than 6 players, the missing players can join the match at any time (JIP) until the max player number is reached.
Electronic Sports Masters™ | Where the challenge begins
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